Education sector shown how to apply 3D printing in the classroom through STEAM lessons - The EE

Education sector shown how to apply 3D printing in the classroom through STEAM lessons

STEAM (science, technology, engineering, art and mathematics) subjects can impact every area of our lives and are crucial in preparing the next generation of a global workforce.

However, engagement in these subjects is still lagging, resulting in a widening skills gap. With this in mind, educators must create a spark and enthusiasm in these subjects, which can be achieved through 3D printing, according to Y Soft Corporation.

“Despite the importance of STEAM related skills, we see a real skills gap,” says Petr Šťastný, senior product manager at Y Soft. “With a constant growth rate of STEAM jobs, demand is high, and employers are struggling to fill positions. Computer programming and IT jobs are notoriously some of the hardest jobs to fill, so students must be encouraged to get involved in STEAM subjects to create a strong and skilled workforce.

These subjects can sometimes be dry and unengaging for students and pose difficulties for teaching complex topics. 3D printing helps to create an engaging environment for goal-oriented, project-based learning while developing critical, creative problem-solving skills using real life scenarios.

Petr Šťastný

Šťastný continues, “By bringing STEAM subjects to life, we can give students opportunities to explore concepts and develop a passion for pursuing a STEAM led career. The benefits from learning these core subjects are mirrored by the benefits seen in educational 3D printing.

“At an early age, students need to be engaged in their learning and taught in ways that can hold their attention, like social media and gaming. The easiest way to do this is to make it fun and interesting,” says Šťastný.

“By using 3D printing, teachers can introduce students to an interactive and innovative way of learning STEAM subjects, encouraging creativity, experimentation as well as showing them how to apply their skills to real-life situations.”

“Allowing for the hands-on exploration of objects that are usually not available in a traditional classroom, 3D printing involves project-based learning for STEAM subjects. This provides the students opportunities to discover their talents and develop their personal resources for critical thinking and adaptation,” he concludes.

3D printing is a powerful educational tool, but finding the time as a teacher to learn and apply 3D printers and plan lessons is a challenge. For more details see: Y Soft’s be3D Academy, an online library of 3D lesson plans, video tutorials and ready to use model files to see how to implement 3D printing in STEAM subjects.

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