InterDigital to help shape next gen digital avatars - The EE

InterDigital to help shape next gen digital avatars

Gael Seydoux of InterDigital Inc

 InterDigital, Inc., a mobile and video technology research and development company, is participating in the Horizon 2020 Invictus project.

This is a collaborative research effort developing authoring tools for the creation of volumetric digital humans and avatars for gaming and interactive virtual applications. The project aims to scope the technologies required for realistic digital avatars and shape new possibilities for digital storytelling.

The Invictus project is comprised of five partners; Fraunhauffer Heinrich-Hertz-Institute (HHI), University of Rennes 1, InterDigital, Ubisoft and Volograms. The project has received a EUR€1.9 million (approx. US$2.2 million) grant from the EU Horizon 2020 project, and has been tasked with designing three innovative digital human authoring tools which will reduce manual labour while improving creativity and productivity.

Specifically, Invictus members are tasked with designing tools that will 1) enact high-resolution volumetric captures of the motion and appearance of digital characters, enabling their use and manipulation within off-line productions like film quality and real-time rendering productions;

2) perform edits on high-fidelity volumetric appearances and motions like performing appearance stylisation; and 3) build upon interactive virtual reality (VR ) technologies to immerse and enable storytellers within virtual representations of their stories, to alter decor, layouts, animated characters, and other elements of the virtual world.

The Invictus project is bolstered by high-level partners from across the digital creative ecosystem. InterDigital contributes a layer of interactive tools developed to support the creation and stylisation of virtual avatars to further the project’s overall goal of developing avatars and volumetric content for new media and gaming experiences.

Incorporating InterDigital’s research into the development of these tools will ensure compatibility across the industry’s key players and partners in avatar creation and virtual stylisation.

The leadership of Ubisoft within the consortium will expand the research applications to the gaming market, while collaborations with the University of Rennes 1 will support the scientific impact and promotion of this research.

“InterDigital is honoured to join the Invictus project alongside our industry’s other leading technology changemakers to develop the tools that enable us to craft hyper-realistic avatars in a realistic virtual world,” says Gael Seydoux, senior director at InterDigital’s Immersive Lab.

“This critical research will not only lay the foundations for how we develop and manipulate virtual avatars and digital humans, but also draft a blueprint of how these tools and technologies will be implemented to make traditional media more compelling and immersive, while offering incredible opportunities for applications in cutting-edge VR, AR, and immersive gaming experiences.”

The two-year Invictus project will commence on October 1, 2020. For more information on the Invictus project, click here.

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